Combat in tabletop games has often been a thing of some contention
in the gaming community. Combat can go awry very quickly and plenty of sessions
could crumble all because of overly long or too drawn out fight. Some GMs try
to combat this by making combat faster by making it more dangerous, or others
by adding an interesting environmental elements to the encounter.
Consider the following narration from my homebrew setting,
Tylvein. Stick around after the show; that is where the real discussion starts.
Enjoy!
Duel in the Clocktower
Duel in the Clocktower
Daerthalion hurriedly climbed the spiraling stairs up into
the clock tower that stood high above the bustling elf city of Silvereign. The
summons he had received warranted every ounce of energy he could muster be put
into his flight towards the confrontation that awaited him. With every step, a
wicked dread grew in the pit of the elf’s stomach. As he reached the steel
doors at the end of stairs, he found the lock discarded, broken—cut in two. The
hollow clunking of the giant gears of the great clock greeted him as he pushed
the door open. He climbed the stairs further into the heart of the mechanical
wonder, each step concealed behind the grumbling of his surroundings (1). He
scanned the atrium of the clock for his challenger, Arrador (2). A greater
danger became painfully obvious to Daerthalion immediately after spotting
Arrador. Arrador’s threat became clear as Daerthalion’s mind leapt back to the
letter he held, crushed under the tension of his grip:
Come
to the clock tower, or your heart might not take it.
~Arrador
The drops of blood that followed Arrador’s signature had
only made Daerthalion panic. His usual confidence was already shaken, but now
that his worst fears had only been confirmed as he saw who Arrador had chosen
as a hostage. Gagged and hanging
precariously over a network of gears from a catwalk next to the platform where
Arrador stood, was Nyra. As Daerthalion crept up to the wide platform suspended
by chains, just barely connected to the metal stairs, Arrador turned notice Daerthalion.
(3) Nyra’s red eyes widened as she saw Daerthalion in a mixture of hope and
fear. Faking his best confidence, Daerthalion give her a small smirk and nod,
doing his best to ignore the crimson blood dripping from her lavender-colored
cheek.
“So, to think you spend all of your time these days, with a half-drow outcast,” Arrador said, as he lifted the curved elven blade in his hand and pointed at Nyra. “Your sun elf ancestors would be disappointed, wouldn’t they? Then again, you were never a normal elf, were you, Dawntracker?” Arrador’s emerald eyes glowed with malice as he stared at Daerthalion.
“Let her go, Arrador,” Daerthalion’s voice remained calm. Doing his best not to let his anger and fear betray his façade.
“So, to think you spend all of your time these days, with a half-drow outcast,” Arrador said, as he lifted the curved elven blade in his hand and pointed at Nyra. “Your sun elf ancestors would be disappointed, wouldn’t they? Then again, you were never a normal elf, were you, Dawntracker?” Arrador’s emerald eyes glowed with malice as he stared at Daerthalion.
“Let her go, Arrador,” Daerthalion’s voice remained calm. Doing his best not to let his anger and fear betray his façade.
“Tell me why the bastard of a moon elf and drow is so
appealing to you first. Do your own people dissatisfy you so?” Arrador’s wicked
smile creeped wider and wider. “Tell me how much she means to you, tell me so I
can enjoy taking her away.”
“Why are you doing this?!” Daerthalion shrieked (4), his
anger and fear taking over. He didn’t care that the black haired elf in front
of him had once been his friend, He threatened to destroy someone Daerthalion
cared about, and anyone who knew him would surely know that was his greatest
weakness.
Arrador’s grin reached its full span as he knew he had full
control over the situation. He lifted his sword higher, aiming to cut the rope
that held Nyra. (5) As he did Nyra disappeared in a burst of mist; his eyes
widened as he heard a roar of a radiant energy as he turned to see Daerthalion
was already charging him, his rapier-styled sunblade drawn. Arrador’s quick
reflexes allowed him to parry Daerthalion’s weapon, as he moved his own weapon
erupted with fire as the two blades met. (6) Daerthalion’s smirk was back in
full force as the two blades locked together, both elves driving their might
behind their swords. Daerthalion found his footing on the metal platform and
drove Arrador backwards away from him. (7) Arrador caught himself from
stumbling, quickly picking his momentum back up, swinging the flaming sword
forward at his long-time rival. (8-9) Before Arrador could fully extend his
weapon, Daerthalion blocked early, stifling the stroke into a feeble swish.
Knocking the glowing beam of energy from him, Arrador readjusted, spinning the
opposite direction for the parry and slashed out blindly into the opening
offered by Daerthalion’s parry. The flaming sword hissed as it cut into
Daerthalion’s shoulder. Where there had been fabric and reinforced leather,
there was now blood and cinder. Daerthalion stepped back, his free hand swiftly
moving to the wound, instinctively trying to hush the pain. Another hit like
that in a more vital spot would quickly spell his end. He summoned one of the
few magical talents he had; his form began to shift and waver, and Arrador’s
rage simmered into a scowl in response. Arrador recognized the spell and knew
it would now be harder to hit his foe. (10)
As Arrador honed his senses to accommodate for the magic
Daerthalion used to obscure himself, something caught his attention: the
platform they were on creaked as if someone’s weight had been set upon it. (11)
He took his free hand and quickly clapped his palm to his chest while uttering
an arcane invocation. In an effortless stride, twice as fast as he had moved
before, he closed the gap between himself and Daerthalion, swinging wildly.
(12) The blade would have cut Daerthalion’s forehead clean open had he actually
been there. The sword clipped a lock of Daerthalion’s copper-colored hair,
away; the smell of burnt hair briefly permeated the air. From Arrador’s
perspective, Daerthalion hardly moved, yet in reality, he had ducked around out
of the way of the strike. He struck fast, deftly swinging his sunblade towards
Arrador’s face. The blade of energy met Arrador’s cheekbones and nose with a
loud crackle. He cried out, pulling his face away with his supernatural speed-
his hand clasped over the smoldering cut that lay neatly across his in a
straight line. Daerthalion quickly capitalized on Arrador’s distraction and
lashed out aiming for his calf. With a quick flick of Daerthalion’s sword, and
kick to the back of the bloodthirsty elf’s ankle, Arrador’s back quickly met
the grid work of the metal platform. (13)
Daerthalion stood over him, hovering the bright blade of energy under his adversary’s chin, “It’s over, you lost! As usual.” The copper-haired elf growled the final words, reminding Arrador who had always been the better swordsman. Arrador’s blood stained free-hand came up open in defeat.
Daerthalion stood over him, hovering the bright blade of energy under his adversary’s chin, “It’s over, you lost! As usual.” The copper-haired elf growled the final words, reminding Arrador who had always been the better swordsman. Arrador’s blood stained free-hand came up open in defeat.
“You’re right, O mighty warrior of all that is good and
just,” the black-haired elf sneered, despite the pain aching in his face, his
wicked grin flashed again. “You beat me, but you still haven’t saved her….”
The last words Arrador said were lost as Daerthalion’s eyes locked onto the black ring around Arrador’s finger. How did he not notice? Arrador had always been curt, abrasive, brash, but never murderous. Never this mindlessly aggressive. The ring resting around his finger, glowing an ominous red was a slave ring. Someone was controlling him. (14)
The last words Arrador said were lost as Daerthalion’s eyes locked onto the black ring around Arrador’s finger. How did he not notice? Arrador had always been curt, abrasive, brash, but never murderous. Never this mindlessly aggressive. The ring resting around his finger, glowing an ominous red was a slave ring. Someone was controlling him. (14)
Daerthalion snapped to attention as Arrador fired a small
gold bead towards the far end of the platform from his open palm. In a single,
silent fraction of an instance, Daerthalion flinched, hesitation locking him in
place as he anticipated the explosion that would follow. The bead, in an
anticlimactic sizzle, blinked out of existence as a black boot slammed onto
Arrador’s wrist (15). Daerthalion turned to see Nyra standing with her heel
planted firmly holding Arrador’s arm in place against the floor.
Nyra shook her head. “Nice try. Now let’s get that ring off
of you,” she said as she conjured a way to dispel the ring….
So, this whole story was done using D&D 5th
edition to create it, and was essentially an encounter with one major
difference. I did the storytelling! Combat tends to break down into a game of “Declare,
Roll, Damage” for hours on end but it can be more entertaining than that. I do
not generally use many more tools than the usual GM, but for combat I use a
12-sided body die to place hits for extra flavor in the fights. Called shots
are usually difficult to deal with in 5e so I will release how I handle special
circumstance hits in another post later this week.
The fight played out like this:
1.) Daerthalion makes a stealth check to avoid Arrador seeing him.
The fight played out like this:
1.) Daerthalion makes a stealth check to avoid Arrador seeing him.
2.) He makes a perception check to spot Arrador in the
atrium of the clock tower.
3.) Arrador notices Daerthalion. Surprise attack is now
harder to achieve.
4.) Daerthalion makes a Charisma (Deception) check to
illicit Arrador’s focus away from Nyra.
5.-7.) Nyra uses Misty Step with her Undetectable Casting Spell
Formula (Yes, she’s a Thaumaturge). As Arrador is destracted by her disappearance,
Daerthalion attacks as part of the surprise round created by the team work
between him and Nyra. The three characters then roll initiative while Daerthalion
rolls his second attack which is a shove attempt.
8-9.) Arrador attacks Daerthalion, Daerthalion uses his
Defensive Duelist reaction to parry the first attack. The second attack
connects and deals 26 damage (nearly a quarter of Daerthalion’s health).
10.) Daerthalion uses his action to cast blur on himself. Arrador makes a
successful Arcana check to recognize the spell.
11.) Nyra moves to get around Arrador, and behind
Daerthalion after making a Perception check to see that Arrador has a slave
ring. Arrador notices her movement with his passive perception.
12.) Arrador casts haste
on himself and uses his spare action to make an attack against Daerthalion.
13.) Daerthalion makes two attacks against Arrador. Both use
a class feature that allow him to target individual body parts. The first
attack to the face temporarily blinds Arrador, while the second functions like
a trip attempt.
14.) Daerthalion notices Arrador’s ring, and makes a
successful Arcana check to recognize it as a slave ring.
15.) Nyra casts counterspell
as a reaction, and uses her action to pin Arrador’s arm. She makes the check
with advantage as Daerthalion has him at sword point.
Albeit brief, a full fight scene was constructed in 15
steps. It was up to the GM to illustrate the fight in a way that made it interesting.
That is where most GM’s fail. They don’t properly illustrates fights so that
they are compelling. These fifteen lines could have been the normal table talk,
but creating a story out of the fight is where the disconnect starts for most
GMs. It is rare that we share stories about something that happens in combat.
Normally our recollections of tabletop games come from something amusing in
social interactions. The narrative is generally heavier in the social
interactions than combat. If combat boils down to stating what rolls we make or
attacks we try, it causes the session to suffer. This will often irk players
like your Actors and Fighters. These players enjoy combat for the sake it
allows them to illustrate what they are doing and come up with creative methods
to approach combat. With this highly illustrative method, it keeps these
players invested in the combat, but they do not need to do anything overly
creative, unless they really want to, and it will be easier for the GM to come up with because the GM is thinking in the terms of a fight rather than only math and dice. In the case of the “Declare, Roll, Damage” model of combat, when
these kinds of players want to be creative, it disrupts the combat simply
because they are trying harder than the other players.
In Friday’s article, we’ll explore the dos and don’ts of
combat for both sides, while introducing my method of handling called shots,
and revisiting the 3.5/pathfinder method of handling combat maneuvers. Don’t
worry Battle Masters, we won’t invalidate your class features.
This is an enjoyable mix of mechanics and their rp based effects. Also nice to tag your own terminology!
ReplyDeleteI enjoyed reading the fight. I've tried doing storytelling-heavy fights with my group, but usually it devolves pretty quick because I ask the players to flavor what their characters are doing. But if I do all the flavoring, the player sometimes feels cheated or like it's not quite how their character would look/feel. Any tips on how to avoid this?
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DeleteThat's why I usually have them roll my 12 sided body die, to see where it hits and negotiate from there. You can use a normal d12 instead if you don't have a fancy die. Usually players feel a bit less cheated if a die determines it so, as I narrate we're constantly using it. Sometimes with a solid hit, I'll apply an extra effect because of the area it hit.
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