Access the Laboratory

Blog Archive

Wednesday, January 11, 2017

We're Back! Thaumaturge 2.0

After a week of working, playtesting and unwinding, we're back and starting 2017 with the new version of the Thaumaturge. After much consideration, play-testing, and review, I found it was actually a lot harder to create new spell formulas than I expected, so we really only have about four new ones for now. However, one major change has come for the class. There is no longer thaumaturge spell lists. Every archetype draws from one of the other classes' spell lists. In lieu of this, spell formulas are no longer any where near as restrictive as they used to be. A lot of the level requirements have been changed, and the archetype restrictions have been dropped all together. Beguiler has had a complete face lift, and Samsaran's soul caller ability has been replaced. I hope you enjoy the new iteration of the class, but remember, like any homebrew, it is still a work in progress, and your feed back is much appreciated.

Updated Thaumaturge can be found here!

Other announcements: Next on the release list is Slayer. It so far, is coming along quite well. With Duelist and Magus following in the coming weeks. Summoner will be started as soon as Duelist and Magus are done, but I have working concept in mind, let's hope it goes well. Let's just say, have your Monster Manuals and Volo's Guides handy

The blog update schedule will be changing to Wednesdays and Fridays starting this week, until I have more article based content lined up, as I have been fairly back tracked.

Would anyone be interested in any more Tales from Tylvein, like we saw in the Compelling Combat breakdown?



3 comments:

  1. Thaumaturge 2.0 is looking great, at a first glance there don't seem to be any spelling, grammar or clarity mistakes except for where you accidentally merged Fortitude of the Grave with the normal text of Touch of the Lich. I do have just a couple questions though:

    Why drop the separate spell lists?
    This is the question I want answered most as I think it's the biggest change. Development wise I can tell it's easier especially with 5 subclasses where there are 2 dealing with necromancy and 2 with elemental spells but is there another reason you have to this?

    More simply, for ambitious recovery do I sacrifice 5 hit dice for a 5th level spell or 1 hit dice and then just choose which?


    Why did you drop the archetype requirements?
    I'm going to guess this is tied in with the shared spell lists but why not just make some Formulas shared with 2 or 3 of the archetypes instead of all of them? My main concern for this is that using Advanced learning spells with access to all Formulas could result in disaster if not careful.


    ReplyDelete
  2. Love the class though especially what you've done with the Beguiler and a vote for Tylvein from me

    ReplyDelete
  3. To answer the big question which is undoubtedly a big decision, each archetype emulates a piece of a class really. Designing a spell list every time is a furious pain, it also restricts the balance of the archetypes tremendously. With each spell having to be funneled out it also ruins other viable possibilities of included spells. A change in one list upsets the whole balance The cross over for commmonality is the main reson to remove archetype restriction, I'm not too worried yet, but advanced learning was just added, so, we'll see.

    Ambitious recovery is 1 level to 1 HD, so if you want a combined 10 levels back, fork over 10 HD.

    ReplyDelete