As my focus this week is on
Multiclassing, let’s take a look at how multiclassing interacts with magic in
D&D 5e and what we can do to further streamline the process.
I Put a Spell on You
Our first issue within multiclassing
and magic rests in the concept that there is an uneven spread of ability scores
within spellcasting. Wizard is the only base class that relies on Intelligence
as a modifier, while the Arcane Trickster and Eldritch Knight Archetypes both
utilize Intelligence. Charisma has the highest spread, home to Bard, Paladin,
Sorcerer, and Warlock. Cleric, Druid, and Ranger all share Wisdom. This is not
a problem for spells like Invisibility and Shield that do not rely on a spell
attack modifier or save DC. However, in order for a multiclass character to
work using the same ability score, the only combinations possible are any of
the same group that I have just listed. So if you want to play something
similar to Ultimate Magus from 3.5, you need to take levels in Sorcerer and in
Wizard. However, you’ll find yourself being torn apart by Multiple Ability
Dependency or MAD. If your spell DC and spell attack roll are different for
different spells, it requires a lot more book keeping. This is contrary to the
more streamlined nature of 5e.
Within the fiction of the game it
creates a very strange discrepancy once you start multiclassing. Let’s examine this idea. Wizards have studied
formulas and rules of magic when the cast a spell they are using their
intellect like executing a program on a computer. However when a sorcerer casts
a spell they are essentially lashing out with their force of will. So if a
sorcerer casts burning hands using somatic and verbal components, a wizard
recognizes this. Can we rewind that for a second? A sorcerer needs to use
somatic and verbal components, part of the wizard blueprint right? Seeing as
wizards view magic as a science and are being smart (INT) about it, why on
earth does a sorcerer use or need somatic and verbal components? Though through
metamagic, sorcerers can use their powers to manipulate this spell and possibly
avoid the use of verbal and somatic components. Sadly, this is the nebulous
concept of magic that we are working with.
Though if a wizard takes levels in
sorcerer, he suddenly starts having particular spells memorized and begins
being able to manipulate spells through an innate magical talent. As a design
note for 5e, I liked that sorcerers got metamagics as their own class ability,
however the idea from 3.5 that metamagics were more of a modification that
could be applied by any spellcaster gave a more concrete representation to the
concept of magic in D&D. It insinuated that magic was a force that could be
manipulated. D&D 5e
is not an open system. Characters are defined by skills sets, and those skill
sets develop at the same rate in the same style as other people of the same
skill set. This is not a reflection of reality but a representation simplified
for the sake of balancing a game. The system is not designed for “unique”
characters with “unique” abilities. In 3.5 multiclassing was more of a
challenge and even more difficult when it applied to spellcasters. In D&D
5e at least spell slots are conjoined in a way that it eliminates so certain
degree of book keeping. Though it still causes that MAD dependence. In reality
we tend to scaffold our abilities and learning via heuristics and algorithms,
which suggests that when we learn something we will usually learn new concepts
utilizing our previous knowledge to master the new concept. So when it applies
to multiclassing, how do we reconcile the abilities of certain unique spellcasters
in particular that are these unique cases?
Do You Believe in Magic?
Multiclassing in 5e came with ability
score requirements which I really like. I hated the expansive fustercluck that was
the plethora of classes in 3.5. Aside from prestige classes, base classes had
no requirement other than the horrifically arbitrary alignment requirements,
which 5e did away with. So in the case of our multiclass spellcasters, the
requirements tend to necessitate a requirement of 13 in the class’s
spellcasting ability score. In the case of Ranger and Paladin a physical ability
score must also be met. Though keeping track of a DC of 15 for a spell and a DC
of 18 for a different spell is obnoxious. It discourages multiclassing, which
only discourages creativity outside a particular boundary.
To fix this we can implement the
following addendum to the existing multiclass spell casting rules. As it exists
now, as you cast a spell that you gained from a class that uses Charisma as the
spellcasting modifier, you have to use that DC/spell attack modifier and the
appropriate casting focus should you be using one (Suggests multiclass
characters should resign themselves to material components. Start pinching that
bat guano). Then for your Wisdom spellcasting class you use the figures and
foci for that class. You also learn spells according to class progression.
I propose the following house rule:
“Each spell you know and prepare is associated with one of your classes and you use the spellcasting ability of that class when you cast the spell, unless the spell you cast is found on both class lists then you may use the spell casting ability score of your choice. The same applies for your spellcasting focus, should you use one.”
“Each spell you know and prepare is associated with one of your classes and you use the spellcasting ability of that class when you cast the spell, unless the spell you cast is found on both class lists then you may use the spell casting ability score of your choice. The same applies for your spellcasting focus, should you use one.”
There are, of course, spells that
classes share, and unique spells to each class. This goes back to the idea that
sources of magic and the forms of magic are different. Sure, maybe you learned
to cast spells through a piccolo before, but maybe you’ve moved on and since
you know how to cast through a wand you would prefer to do that. Or maybe, you’d
like to cast power word kill while
playing a cello?
The core concept rests in the idea
that multiclass characters break the mold. They are naturally more versatile
individuals. The stiff rules tend to take that away. It makes sense that you
would learn spells at the same rate, and even have them memorized permanently
as part of your new training, but having to rotate between a clump of leaves,
and a violin doesn’t make sense unless it is truly something that the other
class’s training wouldn’t understand. It is reasonable sorcerers and wizards
can cast fireball, but sorcerers may
not have the same finesse and technical skill it takes to cast grease. Maybe the sorcerer may
get angry and confused to the point that he spontaneously fires Crisco out of his hands…
I actually really enjoy this concept. Partially because a sorcerer into wizard multi class has some sweet sweet flavor to it.
ReplyDeleteI think so too, I also like the inverse. Starting Friday, the coming week's theme is Nitpicking the Classes and Sorcerer is first on my list. I love sorcerer but 5e's sorcerer is lacking a little. So it definitely gets boosted thanks to wizard. More to come!
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